You will need to have installed Max Payne 2 (retail or Steam version) on your PC at some point for the installer to authorize. This is a mod of Max Payne 2, after all.
(This video may need codecs to run properly, click here to download them)
Music:
Power of Seven - Marathon Infinity Theme
Psykosonik - Shock On The Wire
Deathmatch is team-based with three teams - the player on Blue, vs. Green, vs. Red. Levels featured in this video are "Duality", "House of Pain (M2 version)", "Everyone's Mortal But Me", and "Waterloo Waterpark (Max version)". Difficulty was set to "Total Carnage" for all the clips used. You may notice some Pfhor and VacBobs on the Duality map! Feel free to give them a special U.E.S.C. welcome.
Let me know what other classic Marathon levels you'd like to see in this game.
New pics fresh off the tarmac show off the final Marathon helmets (modeled and textured!) and the drafts of the SPNK-R Rocket Launcher and a new Deathmatch arena first featured in Marathon Infinity - Duality.
For reference - the original Marine sprite from M2/Moo with a SPNK-R:
Most of the player-wieldable weapons have been lovingly modelled - at this stage with only the most base UV texturing.
.44 Magnum Mega Class
WSTE-M Combat Shotgun
Zeus-Class Fusion Pistol
MA-75B Assault Rifle / Grenade Launcher
The Alien Weapon (phallic, isn't it?)
Colors and whatnot are all temporary, of course. I'm running into a lot of issues with the MAX-FX engine resizing models after they're dropped into the game, so if you have any insight on this, drop me a line via the comment box.
This map shows up both in Scenario mode and Deathmatch modes, with the Deathmatch version taking place in the first few rooms and generally being more accessible (staircases added, etc.)
The orange-shirts are placeholders for the Pfhor, and Maddieman's excellent flamethrower (from Polar Payne) is a placeholder for the TOZT (although the particle effect used is original).
All other weapons are using original Max Payne 2 models as placeholders and will be updated later on.