This video contains a 5-minute deathmatch in the Waterloo Waterpark arena, Pfhor VS Humans VS You.
The song is the background is Psykosonik (Power of Seven)'s "Secret Life".
Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts
Saturday, March 29, 2008
Video: Waterloo Waterpark DM
Labels:
bungie,
deathmatch,
durandal,
marathon,
marathon//max,
max payne,
max-fx,
mod,
psykosonik,
remedy,
Steam,
tc,
total conversion,
xbox 360
Friday, January 4, 2008
Welcome To The Revolution
***INCOMING MESSAGE FROM EYOCKEY***
I'll be using this blog to document the development process as I put together this Total Conversion. I might also talk about the workarounds and problems I encounter in the Max Payne modding process to help those of you also working on MAX-FX mods (if any).
Why Max Payne 2? Does anyone still play that?
I wanted to test-drive the MAX-FX engine for use in development on low-tech platforms, and I wanted to familiarize myself with a complete set of development tools and assemble a complete project for my portfolio. A "public release" wasn't even in the cards at first, but the Marathon community deserves to be thrown a bone every now and then, even if they are a needlessly cryptic bunch ;)
Max Payne 1 and 2 for PC are also available on Steam ($10 USD for Max Payne 2 $15 USD for the bundle at the time of this writing), and these versions will run modifications. Check out these releases at Steam's site. Good timing, I guess!
Marathon 2: Durandal is available on XBox Live via developer Freeverse (800 points at the time of this writing). Freeverse has done an amazing job, and I highly encourage all of you to support their efforts.
The original Marathon series by Bungie is available for free at http://trilogyrelease.bungie.org. Classic Mac users need only download those files, but PC and OSX users will need the AlephOne client at http://sourceforge.net/projects/marathon/ and can also play online.
I hope you all enjoy this mod as much as I enjoy making it.
***END OF MESSAGE***
I'll be using this blog to document the development process as I put together this Total Conversion. I might also talk about the workarounds and problems I encounter in the Max Payne modding process to help those of you also working on MAX-FX mods (if any).
Why Max Payne 2? Does anyone still play that?
I wanted to test-drive the MAX-FX engine for use in development on low-tech platforms, and I wanted to familiarize myself with a complete set of development tools and assemble a complete project for my portfolio. A "public release" wasn't even in the cards at first, but the Marathon community deserves to be thrown a bone every now and then, even if they are a needlessly cryptic bunch ;)
Max Payne 1 and 2 for PC are also available on Steam ($10 USD for Max Payne 2 $15 USD for the bundle at the time of this writing), and these versions will run modifications. Check out these releases at Steam's site. Good timing, I guess!
Marathon 2: Durandal is available on XBox Live via developer Freeverse (800 points at the time of this writing). Freeverse has done an amazing job, and I highly encourage all of you to support their efforts.
The original Marathon series by Bungie is available for free at http://trilogyrelease.bungie.org. Classic Mac users need only download those files, but PC and OSX users will need the AlephOne client at http://sourceforge.net/projects/marathon/ and can also play online.
I hope you all enjoy this mod as much as I enjoy making it.
***END OF MESSAGE***
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