Marathon//Max is a total conversion for Remedy's Max Payne 2 (MAX-FX) engine that introduces elements inspired by Bungie's Marathon games. This blog chronicles the progress of this game's development.
*Thus far, Marathon//Max includes level textures and some particle effects supplied by the Marathon community, and features unlicensed music by Psykosonik (Power of Seven), the artist responsible for the Marathon 2 and Infinity theme songs.
Answers to FAQS:
This mod does not have a specified release date, though it is expected to have a public release within the year.
A copy of Max Payne 2 is required to play the mod, but it is compatible with both the original retail version and the version available on Steam.
System requirements are likely to be slightly higher than Max Payne 2 due to the heavy use of particle effects.
The MAX-FX engine does not support multiplayer, so deathmatches will be single player VS bots only.
The game's scope has been reduced to a deathmatch mode and possibly scenario play.
Get Max Payne 2 on Steam:
http://www.steamgames.com/v/index.php?area=game&AppId=12150
Download and play Marathon 1/2/∞ on your Mac or PC:
http://trilogyrelease.bungie.org/
Get Marathon 2: Durandal for the XBox 360:
http://www.xbox.com/en-US/games/m/marathondurandalxboxlivearcade/
Read about Marathon's story (there's more to it than you think):
http://marathon.bungie.org/story/
Tuesday, July 7, 2037
About Marathon//Max
Labels:
bungie,
marathon,
marathon//max,
max payne,
max-fx,
mod,
remedy,
tc,
total conversion
Tuesday, July 7, 2009
Marathon//Max 1.0 launches!
You will need to have installed Max Payne 2 (retail or Steam version) on your PC at some point for the installer to authorize. This is a mod of Max Payne 2, after all.
Get Max Payne 2 here: http://store.steampowered.com/app/12150/
Labels:
bungie,
durandal,
marathon,
marathon//max,
max payne,
mod,
remedy,
Steam,
tc,
total conversion
Wednesday, September 24, 2008
September '08 Deathmatch Video
Youtube video link (streaming):
High-quality video link (606 mb):
Music:
Power of Seven - Marathon Infinity Theme
Psykosonik - Shock On The Wire
Deathmatch is team-based with three teams - the player on Blue, vs. Green, vs. Red. Levels featured in this video are "Duality", "House of Pain (M2 version)", "Everyone's Mortal But Me", and "Waterloo Waterpark (Max version)". Difficulty was set to "Total Carnage" for all the clips used. You may notice some Pfhor and VacBobs on the Duality map! Feel free to give them a special U.E.S.C. welcome.
Let me know what other classic Marathon levels you'd like to see in this game.
Labels:
bungie,
deathmatch,
durandal,
marathon,
marathon//max,
max payne,
max-fx,
mod,
psykosonik,
remedy,
tc,
total conversion,
youtube
Thursday, June 26, 2008
Building a Better Marine
Now that the player's weapons are complete in draft form, it's time to put together the character models - starting with the Marine.
And for good measure, more deathmatch screens from Duality!
(Old marine model, based off of MP2's BlackOps body, original helmet)
Reference:
Upper torso:
And for good measure, more deathmatch screens from Duality!
(Old marine model, based off of MP2's BlackOps body, original helmet)
Labels:
bungie,
deathmatch,
marathon,
marathon//max,
max payne,
max-fx,
mod,
remedy,
tc,
total conversion
Wednesday, June 11, 2008
Helmets, SPNKRs, Duality
New pics fresh off the tarmac show off the final Marathon helmets (modeled and textured!) and the drafts of the SPNK-R Rocket Launcher and a new Deathmatch arena first featured in Marathon Infinity - Duality.
For reference - the original Marine sprite from M2/Moo with a SPNK-R:
For reference - the original Marine sprite from M2/Moo with a SPNK-R:
Labels:
bungie,
deathmatch,
durandal,
marathon,
marathon//max,
max payne,
max-fx,
mod,
tc,
total conversion
Saturday, March 29, 2008
Video: Waterloo Waterpark DM
This video contains a 5-minute deathmatch in the Waterloo Waterpark arena, Pfhor VS Humans VS You.
The song is the background is Psykosonik (Power of Seven)'s "Secret Life".
The song is the background is Psykosonik (Power of Seven)'s "Secret Life".
Labels:
bungie,
deathmatch,
durandal,
marathon,
marathon//max,
max payne,
max-fx,
mod,
psykosonik,
remedy,
Steam,
tc,
total conversion,
xbox 360
Thursday, March 20, 2008
Preliminary Models
Most of the player-wieldable weapons have been lovingly modelled - at this stage with only the most base UV texturing.
.44 Magnum Mega Class
WSTE-M Combat Shotgun
Zeus-Class Fusion Pistol
MA-75B Assault Rifle / Grenade Launcher
The Alien Weapon (phallic, isn't it?)
Colors and whatnot are all temporary, of course. I'm running into a lot of issues with the MAX-FX engine resizing models after they're dropped into the game, so if you have any insight on this, drop me a line via the comment box.
.44 Magnum Mega Class
WSTE-M Combat Shotgun
Zeus-Class Fusion Pistol
MA-75B Assault Rifle / Grenade Launcher
The Alien Weapon (phallic, isn't it?)
Colors and whatnot are all temporary, of course. I'm running into a lot of issues with the MAX-FX engine resizing models after they're dropped into the game, so if you have any insight on this, drop me a line via the comment box.
Subscribe to:
Posts (Atom)